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Counter - Stike
Half-Life: Counter-Strike is one of the most unusual PC game releases in
months. The hugely popular mod for Valve Software's Half-Life has been
available for free download for well over a year, and you can still download it
for free off the Internet now that it's been through beta testing and has
reached version 1.0. And if you don't have the exceptional Half-Life, the new
retail edition of Counter-Strike is a chance to get a stand-alone version of
this outstanding multiplayer mod. The retail package also includes stand-alone
versions of other multiplayer mods and game modes that normally require
Half-Life, the best of which are also available free off the Internet: Team
Fortress Classic, Opposing Force Multiplayer, Firearms, Redemption, Ricochet,
and Wanted. Counter-Strike itself is a superb game that fully deserves top
billing in this release.
Counter-Strike divides players into teams of terrorists and
counterterrorists in four game modes: rescue/hold hostages, bomb target/defuse
bomb, escape from/guard an area, and assassinate/guard a VIP. None of these
ideas are particularly original, but they're well implemented, and they strike
an effective balance between realistic stealth and frenzied action. The
thematically varied maps maximize tactical possibilities with alternate routes,
multiple levels, and abundant cover. Games are played in short rounds, and when
you're killed, you sit out the round as an invisible observer; there are no
deathmatch-style respawns. This creates a strong social aspect, because with
"dead" players chatting, there can be an enormous sense of tension
for the remaining players stalking each other. Another big impetus to stay
alive is that the more successful you and your team are each round, the more
money you earn for buying bigger and better weapons. Unfortunately this can
lead to a huge imbalance in firepower when one team wins a few consecutive
rounds.
One of Counter-Strike's biggest appeals has always been the selection of
weapons. In addition to a knife and assorted grenades, there's a wide variety
of accurately modeled pistols, shotguns, submachine guns, assault rifles, and
sniper rifles. Three new weapons have been added to version 1.0: the H&K
UMP .45, FN Five-Seven, and the SIG SG-550, though the retail version of the
game uses invented names for all weapons.
Each weapon has unique characteristics, so mastering them all and learning
which is best for different situations is a lot of fun, and it adds replay
value. For instance, high-caliber weapons can penetrate thin walls and doors,
which makes lugging a heavy belt-fed machine gun worthwhile when the enemy has
been doing more hiding than fighting. Guns also have varied kicks, which makes
full automatic fire a "spray and pray" affair - as in real life,
short, controlled bursts are best for accurate fire. Effective weapon ranges
are well simulated, so shotguns are brutal in close quarters and useless in
large open spaces. Location-specific damage modeling means that shots to the
head are more likely to get an instant kill.
Another part of the weaponry's appeal is the superlative sound effects. The
guns sound remarkably realistic and powerful, which makes them viscerally fun
to shoot. Equal care is given to other game sounds, like explosions, injuries
from weapons or falling, glass shattering, and so on. Another good feature is
the various audio messages you can send to teammates. They cover a whole range
of warnings, status reports, and requests for backup. The only problem is that
they all use the same voice, regardless of your team.
The Half-Life graphics engine may be dated now, but Counter-Strike has
always used it to its fullest potential. The maps are visually appealing, and
they have imaginative texturing and dramatic (though sometimes too dark)
lighting effects. The updated character models in version 1.0 now use Valve's
model-blending technology, along with even better skins than in the past, which
makes for great-looking player graphics. Best of all are the firearm models and
skins, which are some of the best you'll find in any shooter.
Counter-Strike is an online-only game that has experienced the mixed
blessing of its immense popularity. You're guaranteed to find plenty of
available game sessions online at any hour. However, cheating and even verbal
abuse have long marred the gameplay in Counter-Strike. The game is not in any
way newbie-friendly, despite the inclusion of a simple offline tutorial. You'll
have to leave your ego at the door when you encounter the countless veteran
players you'll face online. Fortunately, the abundance of experienced players
means you can quickly learn the tricks of the trade through observation. It
should also be noted that while Counter-Strike does require tactical thinking
and teamwork, it's still a fast-paced shooter at its core. So not only are
lightning-fast reflexes necessary to excel, but so are a fast connection and a
low ping.
Still, despite its weaknesses, Counter-Strike is undeniably influential,
and has already helped inspire countless similar mods and games. It's easy to
see why: Counter-Strike has a simple yet effective design that's brought to
life with superior maps and vivid graphics and sound. The end result is utterly
exciting and addictive. Counter-Strike is a model of its kind and a thrilling
action game.
Half - Life 2
It's hard to believe that, prior to Half-Life 2, Valve had
really made only one game. Of course, it was a masterpiece. Half-Life
single-handedly reinvented the first-person shooter, putting the emphasis on
cinematic pacing and complete immersion in the experience. As a result, it
paved the way for many of the outstanding first-person shooters that have
followed. And while there was little question that there would eventually be a
sequel, no one could have imagined the long and torturous development process that
led to Half-Life 2. Well, it's time to forget about that, because Half-Life 2
has arrived. And, in many ways, this big-budget sequel does what it sets out to
do: Half-Life 2 is a technically amazing, sharply honed first-person shooter
that pulls all the tricks that made Half-Life such a beloved experience. With
that said, many of those tricks feel more than a bit familiar now, and the game
itself is saddled with a disappointing story. Still, that doesn't stop
Half-Life 2 from being a very impressive and engaging shooter, and a faithful
follow-up to one of the greatest PC games of all time.
City 17 is a run-down urban center that's the equivalent of the Warsaw
ghettos during World War II, but instead of Jews being rounded up to live in
City 17, it's all the remnants of a defeated humanity. Half-Life 2 takes place
an untold number of years after the Black Mesa incident, but it's clear that
much has changed. A mysterious enemy known as the Combine has conquered the
planet and installed a human puppet government to carry out its rule.
Black-clad security forces patrol the streets, while propaganda blares
endlessly from omnipresent video screens. If there's one thing that Valve does
extremely well, it's capture a sense of atmosphere--this vision of a dystopian
police state is chillingly effective. But you won't spend a lot of time soaking
in the scene before you're thrust into the struggle to defeat the Combine and
free humanity.
As soon as the shooting begins you'll join an essentially nonstop battle
that will last the remainder of the game. Like the original Half-Life,
Half-Life 2 is presented as a nearly seamless experience--you play entirely
from Gordon Freeman's perspective, there are no cutscenes or perspective
changes to take you out of the moment, and are there no narrative jumps that
skip ahead in time. (At least, there are none from your perspective.) There
also aren't very many long loading times to interrupt the flow of the game, as
all the levels are discreetly broken into sections, and when you transition
from one section to another, there's only a slight pause for the new section to
load (at least, on a high-end PC). Put it all together and the game's
single-player campaign, which will probably take you between 15 and 20 hours to
complete, comes off as a very long day in the extraordinary life of Gordon
Freeman.
The original Half-Life was highly cinematic in nature, the
virtual equivalent of starring in your own blockbuster sci-fi action movie. Who
could ever forget the first time a headcrab leapt out at you from a dark
corner? Or the moment when the commando tossed a satchel charge into the sewer
pipe you were hiding in? The movie analogy is apt, not only because Half-Life 2
packs a few cinematic moments of its own, but also because, like most movie
sequels, it plays it safe and doesn't deviate much from its storied
predecessor. Half-Life 2 doesn't revolutionize the genre, instead sticking with
the familiar formula of run-and-gun action, occasional puzzle-solving, and
scripted sequences established by Half-Life. And it's an effective formula, for
the most part. The game gets off to a rousing start, as the opening levels
combine these three ingredients masterfully. You start off on the lam from the
Combine, armed with only a pistol and your wits, and embark on a chase through
a train yard and tunnel system that's filled with all sorts of hairbreadth
escapes. The sense of pursuit hurtles you forward so quickly that you don't
have much time to admire the cutting-edge graphical prowess on display.